Accomplished game developer, leading the end-to-end development of gameplay features in well-crafted mobile, VR/AR and casual games. Proficient knowledge in prototyping, building modular systems that allow everyone to contribute to the result and technical constraints. Exceptional analytical and communication skills. Willing to take ownership of core components and comfortably presenting solutions to both technical and business minded audiences. I have a sharp eye for details, excellent ability to deal with stressful situations, supportive and enthusiastic team player dedicated to streamlining process and efficiently resolving project issues.
Unity Certified Developer
May 2017 – May 2019
C#, Unity3D, GamePlay Programming, IA, Game Core Programming, Tools, Gear VR, Mobile, Version Control
StoryToys - Oct 2017 - Present
Hired as a Software Engineer (Game Developer) to design game-play game features in well-crafted mobile app featuring interactivity, games, puzzles and other innovative for children’s learning.
I create pipeline tools, frameworks and editor extensions to streamline production. I interface with the leaders and directors from other areas, managing expectations, estimating tasks, providing feedback on technical possibility of implementing features and tackling the technical challenges the game being developed brings to the team. I collaborate, design and take ownership of major overhaul app maintenance to deliver experiences that resonate with customers.
Technical Environment: Unity3D, GLSL, C#, Source Tree, Git, Visual Studio, iOS, Android, Jenkins
Black River Studios - Nov 2014 - Oct 2017
Hired as Game Engineer to design game-play game features in well-crafted mobile VR/AR games featuring Samsung’s exclusive games studio using non-traditional technologies such as GearVR.
On this position I was responsible to develop core game systems, gameplay mechanics and team management. I interfaced with the leaders and directors from other areas, managing expectations, evaluated tasks providing feedback on technical possibility of implementing features and tackling the technical challenges the game being developed brings to the team. Additionally, led the engineering team by aligning Game Design & Creative Director’s long-term vision for the projects that I’ve worked on.
Technical Environment: Unity3D, C#, Git and Perforce, Visual Studio and FMOD.
Pipa Studios - Aug 2014 - Oct 2014
Creator of Praia Bingo and Casino Magic, featuring a huge unique players online base between Apple Store, Google Play Store and Facebook. Indie Studio focused on bingo and casino games.
- Developed new features for Praia Bingo and Casino Magic; Both client-server side
- User Interface implementation
- Bug Fixing
Technical Environment: Starling Framework, ActionScript 3.0, Adobe Flash, Java
Hive Digital Media - Jun 2012 - Jul 2014
One of the biggest market company for adventure and serious games in Brazil. The reason I left was that the game studios was shut down in July 2014.
- Developed games using Flash platform with ActionScript 3.0
- Developed games using Unity Platform with C#
- Prototype using Cocos2DX Framework
- Server side development for online games integrated with SmartFox
- Server side development with PHP for online games
Technical Environment: ActionScript 3.0, C#, Unity3D, SmartFox, Java
2Mundos - Apr 2012 - Jun 2012
Indie mobile studio, creator of Mind Racer
- Developed gameplay and social features for Mind Racer
Webcore Games - Jan 2012 - Apr 2012
- Short term contract developing interactive entertainment experience for children.
PixFly - Mar 2011 - Dec 2011
- Developed gameplay and social features for NetCartas